In this game I'm taking the Axis forces vs. GaryB's Allies for a full campaign scenario running through 9 turns.
The Axis player begins the game in full control of Sicily and therefore all of the available victory point areas (a total of 8VPs). A sudden death victory is available from the end of turn 4.
Session #1 (27/8/12) - Set-Up and Turn One
GaryB picked a Historical Landing Plan for his invasion of Sicily with his US forces assaulting beaches Joss (A1) through Cent South (A4) and his British forces assaulting beaches Bark South & East (B2) through Fustian (B6). A snapshot of the full set-up is pictured below.
|Historical Landing Plan Selected By The Allies|
The VP marker stands at Axis 7VPs (-1VP this turn)
|End of Turn #1|
Session #2 (3/9/12) - Turn Two
Some really key passages of play in Turn #2 as the Allies cleverly dropped their 1st Airborne into Grammichele (C). My Axis forces did well in Val Di Catania but critically I chose to retreat them (D) from there to maintain some strength. I lost the VP there, but also cut my own supply to the units in the areas boxed in red (E). There is real benefit to be had by the Allies in releasing units from the restrictions of their starting zones of operation. In this case it enabled the Allies to drop their British airborne into Grammichele (C).
The VP marker stands at Axis 6VPs (-1VP this turn)
|End of Turn #2|