Showing posts with label Race For The Galaxy. Show all posts
Showing posts with label Race For The Galaxy. Show all posts

Monday, 7 January 2013

GamesReport: 6-Jan-13 Race For The Galaxy and A Few Acres Of Snow

RFTG
A late one this week at the KoffeeKlub. Unintentional, I promise.

Not One For The Kids
Having run a demo game of Race For The Galaxy last weekend for DaveB and ChrisG, I was eager to have another go this week and made it our main game for the evening.

First up, with a few still to arrive, AndyA introduced us (and a few of the Magic players) to Cards Against Humanity, a tongue-in-cheek card game where a question or phase with a blank is read out (the black cards) and players choose the funniest card in their hand (the white cards) to play. Rules didn't seem important and we spent over an hour trying to out-funny each other with some cutting combinations. 

Q - "I know I can always get laid by _______." A - "Overpowering my father." You get the idea!? Harmless fun...sort of...

+Simple.
+Funny... mostly.
+Can handle loads of players.

-Humour will definitely not be suitable for everyone.
-Should only be taken in small doses.


RFTG
Front and centre this evening would be Race For The Galaxy, a fine card game by Thomas Lehmann. Now I've blurbed a bit on this already, so check that out if you wish. Needless to say this is a firm favourite of ours that just seems to get richer and richer in terms of depth and strategy. ChrisG described it as a bit of a brain-burner. Which it is, so get someone who knows it to teach you and you're flying!

We managed to squeeze three games in last night and only this morning I realised that I own a copy of one of the expansions Rebel vs. Imperium and haven't yet put the cards in the main deck, so expect to see it again soon.

Scores from our three games to follow:
GaryB won game #1 and GaryG won games #2 and #3

+Rich in strategy options.
+Fairly quick given the game experience you get.
+Good expansion options.

 -Tough on the first-time player (seems like a lot to take in)




AFAOS
As the evening closed GaryB and myself agreed to walk ChrisG and DaveB through a few turns of A Few Acres Of Snow, one of my favourite games from last year.

A Few Acres is a 2-player deck construction wargame covering the French & Indian Wars of 1754–1763. It combines card play with a beautiful board to represent the areas contested by the British and the French. 

The game does have it's critics, but we absolutely love it! If it hadn't been a 2-player game, and therefore featured more at the KoffeeKlub, it probably would have been my game of the year for 2012. 

Anyway our few demonstration turns GaryB/ChrisG (The British) against DaveB/GaryG (The French) got a little heated and we saw it through to a resounding French win! Apologies again to DaveB as my competitive streak took over and I ended up running the French side when it should have been him learning the game. I'll let you play more next time... :)


You can find more of our thoughts on the game here.

A fine KoffeeKlub evening. Back on track!

Tuesday, 1 January 2013

KoffeeKlub Evening 6th of January

New year, but old favourite as we follow-up last Sunday's demo with a full evening focused on Race For The Galaxy (RftG). RftG is a strategic card game themed around building galactic civilizations through technical, economic and social developments. 

As usual we'll be at The Black Knight this Sunday between 7pm and 11pm, so please join us if you'd like to try this one out.

"You do not take from this universe. It grants you what it will." - Dune Messiah

Sunday, 14 October 2012

Opening Day Pictures @ The Black Knight Gaming Centre

The Black Knight Gaming Centre
KoffeeKlub had a great day at The Black Knight yesterday, our thanks go out to AndyA for pulling it all together.

I've added some of our pictures from the day below.






"None Shall Pass!"
Castle Panic
Firestorm Armada (Trevor & David)
LOTR (Andrew & Mike)
MTG
Pandemic (GaryG, GaryB, Trevor and AndyA)
Race For The Galaxy (AndyA, GaryB and GaryG)


Saturday, 21 July 2012

GamesReport 18-Jul-12: Buccaneer

Buccaneer
Our regular RPG night was postponed this week, so Wednesday evening saw an impromptu meeting of the KoffeeKlub. On the table were Race For The Galaxy (RFTG), by Rio Grande Games and Buccaneer, by Queen Games.

Race For The Galaxy
We opened the evening up with RFTG, which has already seen a number of plays in July. if you want to see a little more detail on this game check out our 8-Jul-12 Gamesreport. This was Trev's first game of RFTG which is always a steep learning curve for the new player. Hopefully we covered the rules well enough to smooth out that experience.

In the end GaryB's game engine was a little more matured than either Trev's or my own and he ended up being the only one to build a "6" cost development for bonus end-of-game scoring. I really like the different strategies that RFTG offers and hope that Trev enjoyed it enough to want to pl;ay again at some stage.

Stacking Pirates? Ooh ARRR!
Our second and final game was Buccaneer, a lighter offering from Queen Games. In Buccaneer each player controls a number of different pirate counters and uses them to create a pirate crews strong enough to take on the ships on offer.

Ship Ahoy!
Each crew is generally made up of pirates from different players and once a ship has been taken players get booty depending of where their pirates sit in the stack.

Buccaneer comes across as a very light, almost play-it-with-your-kids type of game, but there is definitely enough strategy in there and for adults to enjoy as well.

Thanks to Trev and GaryB for a fun night's gaming.

KoffeeKlub League:
Race For The Galaxy - GaryB was awarded 3 beans and GaryG was awarded 1 bean.
Buccaneer - GaryB was awarded 3 beans and GaryG was awarded 1 bean.

Wednesday, 11 July 2012

GamesReport 8-Jul-12: Race For The Galaxy

Race For The Galaxy
We were a man down on Sunday evening, so the War On Terror was delayed pending final confirmation on those WMDs!

Eh?
First-up was Race For The Galaxy (RftG) with the "Gathering Storm" expansion, by Thomas Lehmann. RftG is a card-game themed around building galactic civilizations through technical, economic and social developments. It's similar to the older (and simpler) San Juan in that you pay to place cards into your own area (tableau) by discarding other cards in you hand.

Initially the game seems to be quite complicated due to it's heavy use of iconography on the cards. This can put some gamers off, so get someone who understands the game to teach you if you can. It's much more straight-forward than it appears.

I enjoyed a lot of luck in the first game by drawing cards that enabled me to get some good early trade going. Meanwhile AndyA was struggling a little to turn his resources into victory points quickly enough to keep pace and GaryB had all but hobbled himself with an early "6" cost development purchase, reducing the number of cards he had during the first third of the game. Final scores for game one - GaryG 43, GaryB 33 and AndyA 16.

RftG: Each player's area is know as his "tableau"
Game two seemed initially a lot closer, but again I managed to run my trade and military resources well enough to close out my tableau for victory. Final scores for game two - GaryG 50, GaryB 38 and AndyA 20.

Overall, RftG is a fine game that offers players multiple strategy option to achieve victory. Inevitably there have been a number of expansion releasesfor RftG.

The Gathering Storm - Adds a 5th player, additional cards, goals (opportunities to gain extra victory points chosen at random at game start), and rules and components for solo play against a "robot" player.
Rebel vs. Imperium - Adds a 6th player, more cards, and limited direct interaction between players.
The Brink of War - Adds more cards, and a new "Galactic Prestige" mechanic offering more ways to earn victory points and/or cards. It also introduces a once-per-game action which allows you to dip into the deck looking for a card to meet specific requirements.

RftG is not a heavily interactive game. Instead players seek to build their galactic civilization more efficiently than their opponents. The expansions have introduced some level of direct interaction, but not enough to satisfy players looking for that sort of experience.

Custom built containment for Arkham's runaway expansions
Another new expansion "Alien Artifacts" is due out anytime now (as of July 2012). Apparently it is incompatible with the other expansions and pairs only with the base set to take the game in a different direction.

What is it about expansions to games...? I must have them, but often they add little to the overall experience and just clutter your game up with more and more "bits". That's not a knock at RftG, which is a class game. Just a general frustrating observation on my struggle to manage the expansions for games that I already own. Arkham Horror, I'm looking at you!

Roll Through The Ages
I've always liked the idea of Civilization building and picked up the dice-rolling Roll Through The Ages a couple of years ago in an online sale.

It's been a while since it last got a play and this was the first time I'd brought it to KoffeeKlub. The guys seemed to like it's simplicity...


 

Roll Through The Ages: Dice
 

 

 

In Roll Through The Ages players roll dice equal to their current number of cities in an effort to generate resources, money and/or workers to build up their civilizations and ultimately score victory points.

 

Dice can be re-rolled twice with the exception of skulls, which must be set aside as a potential disaster. Based on the outcomes of these rolls players can assign "workers" to build additional cities (for additional dice) or monuments (for victory points), assign "food" to feed their people and gather "goods" and "money" to help develop their civilization.

 

Play continues with each player keeping track of his/her progress until all of the monuments have been built or one player achieves five developments. At this point each player totals all of his victory points (taking out any minuses for disasters).

 

Roll Through The Ages: Player Board
Interaction between players is limited to disaster resolution and the race to build monuments first to gain the most victory points, but this doesn't take anything away from what is a quick and enjoyable little game with nice components.

 

In our game on Sunday evening, GaryB won by a country-mile on 25pts, I came in second on 15pts just ahead of AndyA on 14pts.

 

It's good to see that even when our numbers drop slightly we can still get some great gaming in. AndyA is on his holidays next week, so we may be down to 2-players and a run at Hammer of the Scots.

KoffeeKlub League:
Bluff - GaryG was awarded 5 beans for two wins and one second place. GaryB was awarded 3 beans for one win and one second place. AndyA was awarded 1 bean for his one second place.
Race For The Galaxy - GaryG won both games and was awarded 4 beans. GaryB came second in both games and was awarded 2 beans.
Roll Through The Ages - GaryB was awarded 2 beans for his win and GaryG was awarded 1 bean for his second place.


 

Friday, 6 July 2012

KoffeeKlub Evening 8th of July

With a Geek rating of 6. I'm scared!
It's close to that time again and as usual the KoffeeKlub will be meeting in Whitehead Primary School on Sunday 8th July 2012 from 7-11pm.

Our featured games this week will be War On Terror, by Terrorbull Games and Race For The Galaxy, by Rio Grande Games. Feel free to drop by and join us picking beans and making fresh coffee, right off the trees.