Guards! Guards! was on the table for the main game, but to warm ourselves into the evening, Bluff was brought out. Sadly my reign of terror came to a crashing end for the four games we played, I was the first out in 3 of them and second out in the last. Bingers lost out shortly after myself, but the big rollers, GaryG and TrevorH fought it out in every game with TrevorH winning all of them. Beginners’ luck I say.
League results: After 4 games of Bluff scoring 2 beans to the winner and 1 to the runner up: GaryG +6 beans TrevorH +6 beans, GaryB and AndyA +0 beans
League results: After a game of Guards! Guards! scoring 5 beans to the winner and 3 to the runner up: GaryG and GaryB were awarded +3 beans for a tied 1st place and TrevorH and AndyA received +0 beans
As regular members of the KoffeeKlub we have experienced that a certain number of players can make or break a game. With Guards! Guards! you do need to have a target number of players to enjoy the game to its maximum. Four players is not a bad number to play the game but for better enjoyment, you really do need to have 5-6.
The KoffeeKlub June League has kicked off and GaryG stormed into the lead with almost all the beans already. Next week at the KoffeeKlub we have Cadwallon: City of Thieves and I for one am looking forward to playing it.